You might find it useful to ignore fonts and text for now. Focus on the chip, and the keyboard.In the chip Hue Saturation and Value all need a lot of work. Spotted tonal adjustments might be helpful (dodging/burning areas to give extremely subtle variation)
Right now the keyboard looks like a photo you took, altered the perspective, scaled it down, then plopped onto your chip photo. It appears tacky. To resolve this you can try tackling issues listed above for the chip as well as the keyboard.
However, i would most suggest that you consider tracing the art and it's detail with a pen tool into vector. From there you could really start pushing the work.
Flamboyant text and low quality photography is not easy to make look good, namely because it inherently doesn't.
Despite all this, the concept is good. Media on call, the chip, the keyboard, is an interesting play.
There's a lot more i could say, (the use of lens flair firstly) but this is enough for now.
Good luck and kudos to sharing your work for critique!
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