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I have a model of a lake, which I place onto a flat grass object.
Currently, the edge of the lake is very noticeable. Attached is a picture of the lake model I cannot use shaders or procedural textures, as the model is used for an opengl game. What I would like - is to be able to create an outer set of polygons around the lake, that I can assign a different surface. Then onto the outer polygon surfaces, apply a new water image which the alpha channel varies to merge the water into the grass in a non-uniform manner. Is this possible? |
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