Or could you put the image in a movieclip (if it isn't already) and scale it by changing the width and height?
if (myMovieClip._width < targetwidth){
myMovieClip._width++;
}
You would need to place this code in a setinterval() function.
There would be other problems too like clearing the setinterval and constraining the ratio of the image by adjusting the height too.
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