Thread: Poster Design
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Old 08-10-2007, 07:24 PM
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Cwilk Cwilk is offline
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You say some big words for someone so young in the design world. Could you expand more because you don't really explain? Saying the composition is lost doesn't help me out.

Having been able to work side-by-side with the art director for Bill Graham and also a best friend who was a poster artist for UA for many years, I've been fortunate to learn a lot about poster design. A movie poster should tell a story about that movie, not be over creative. Over creativity makes the message that the movie is telling become lost in the design if there is too much dissonance. Dissonance seems to be the derivative thing happening in many poster designs for movies in this day and age... while some movies invite that kind of design, others do not need it.

As for it being a starting point, the poster was actually just thrown together in about half an hour because I got bored one day. It's not a paid work and it's obviously not meant to be a poster for any catalog, so there wouldn't be any thumbs.

On the other hand, it is nice to see that someone has taught you about thumbs. Most new designers get lazy and don't do them. I'll be very impressed if you are familiar with rubys and stat cameras too.

I honestly do appreciate your comments, but for future in critiqueing any work, it's best to use layman's terms and it's very important to know about the project that someone is working on or has done. That means reading a book or watching a movie to get the feel for what a creative piece entails. Too many people critique without really giving valuable information also. A good example would be: love the font, hate the font....would change the color, try another photo in this spot, ...anyways, you understand what I mean.

Thanks again.

Last edited by Cwilk; 08-10-2007 at 11:05 PM.
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